Press Release

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In Foretold, everyone takes on the role of an aspiring deity.  Competitors must build up a Temple, gather Faithful followers and collect powerful Relics in an attempt to wipe their opponents off the map – only one deity can reign eternal in this free-for-all of legendary proportions!

Foretold is a turn-based strategy game that gives players an engrossing experience.

Play features Cards (Faithful, Fate Cards and Relics) and Tiles (Temple) acquired through a central Marketplace board.  Games feature a period of economic build-up, preparation for combat, then Raiding and end-game.

Players will align with one of four unique Fate Decksboosting replay value.  Craftiness, table politics and strategic play will determine the winner.


Play Time:  2 players (40 minutes-1-hour), 3 players (1.5 hours), 4 players (2-2.5 hours)

In-game Contents (with quantities):

  • Dice: 6-sided Dice for combat (10), Smiting Die (1), 20-sided life point dice (4)
  • Cards: Faithful Cards (80), Relic Cards (40), Fate Cards (4 decks of 30)
  • Cardboard cutouts: Raiding Party Markers (8), Gold Coins (24), “Shield Counters” (8)
  • 3×3” 2-sided Tiles:  Starting Tiles (20),  Deck Tiles (25)
  • Game Board: 14×24” ‘Marketplace’ (1)

Basic Play:

  • Play follows a 4-step turn: Reveal (start), Marketplace (buy), Raid (combat), Reinforce (end).
  • The Tile DeckFaithful Deck and Relic Deck feed into a central board called the Marketplace.
  • Players use Faithful (human followers) in their Temple to collect gold and defend in combat.
  • Faithful placed in the Raiding Party can attack opposing Temples during combat.
  • Relics (4 of which are aligned to each Fate) further increase strategic play and add variety.
  • Players will purchase Tiles from a randomized stack (the Tile Deck) to customize their Temple, which is then arranged strategically to increase hand-size and defenses.
  • The four fates are: ChaosGraceProsperity and Wisdom, each tailored to a unique play-style.
  • Each Fate Deck has a powerful set of 20 different cards, in theme with each of the Fates.


Raiding Party ventures into an opposing Temple, encountering Defenders and Traps along a Tile path to theHeart of the Temple, where the opposing life force dwells.  Combat is resolved through dice rolls, with Defenserolling first and combining its total.  Faithful played from the Raiding Party must beat defending total or they are forced to retreat.  If the Temple is conquered, damage is dealt through Smiting.  When an opponent’s life hits zero, they are defeated. The last remaining player has achieved immortality!


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